Discussion about this post

User's avatar
Steven Thomsen-Jones's avatar

An interesting read! I've used AI a little myself for 'coding' or rather scripting as I was attempting to build on an example bash script I had found to create a wallpaper swapper that would scan through certain directories based on the time of day and pick a random wallpaper. I managed to get it basically working myself, and then used (I think Gemini) to add some bells and whistles.

I didn't mind doing this for several reasons. First it was just a script, secondly I'm still not super comfortable with Linux stuff yet, and finally I only really cared about it working. There was some joy in that initial success, but after that I just wanted efficiency.

For a game however I think I would lose the enjoyment of the process if I wasn't handcrafting it. Sure I could get it done, but would I appreciate the end product as much, or would I have created something just a bit more 'disposable'? I'm dangerously close to veering into the age-old "are games art" discussion here, and maybe AI makes that a more stark talking point.

Like you suggest however, knowing how to do something is an important aspect, but even then I think automating my thoughts through a mechanism somehow feels like they matter less?? Are they still my thoughts and ideas then, or my inner self just reflected back via the mirror of genericness... A photocopy of a photocopy of a photocopy.

1 more comment...

No posts

Ready for more?